Tiffreya draws out a map of the first floor of Tems house. It is pretty simple. She saw the foyer, the main hallway through the center of the house, the library on the left, a sitting room on the right, the main foyer has the classic double staircase going to the second floor going up each side of the room. There were four closed doors past the library and the sitting room three n the left one on the right. the hallway looked to go into the kitchen. There isn’t a larger enough sewer in that part of town for medium creatures to travel. We’re going to cast silence on Bonk’s crowbar, toss it into a 2nd floor room that one of the birds can check to be empty. Then we have a portable silence zone to help be stealthy. We will dimension door in to the second floor and clear the house downward. We will have a mob of longshoreorcs, and caravaneers to blockade the house, and catch anyone who runs. Blarg recons the top floor, several rooms have the drapes drawn, one room is empty, several rooms have people in them, wearing norgorber symbols. The empty room is on the left wing, towards the back of the house. We do a bunch of buffing, and Bonk tosses the bar. DImension door time. Pop we are in a silent bedroom, the door is closed. it is unoccupied. Put the bar away, to suppress the silence, and listen at the door. We don’t hear anything. No traps on the door, no lock. open the door, the hall is 10 ft wide, skylights letting in light, we are at the end of the hall, the interior of the house is a little better furnished than one would expect. There are various nick knacks, and old, expensive, imported vases, Tian collectibles. None of the doors that we see have locks. check the rooms all the rooms are empty… even though Blarg saw people. put away the bar. still no sounds of the house. Gozzar checks for magic. there’s an illusion to make the house seem occupied. only a visual illusion. The middle room on the left is the master suite. looks like Tem’s lots of antiques, and valuables. No secret doors detectable by Gozzars spell. Skeet takes Tem’s shaving mug. Arrive at the staircase. Head down, no traps. the library and sitting room are off the foyer. both empty. We can smell cooking from the kitchen. 4 rooms first is pantry. 2nd is locked, stairs down. 3rd locked, and another door out of it. looks like a cold room. with pork, lamb, and beef hanging. 4th locked, trapped, disabled and opened, looks like it heads out. a hall, and a metal gate. looks like it would go to the stable. kitchen: large, 2 fireplaces, stove. There’s a large pot simmering on the stove. there are 2 odd things, an auto-stirring spoon in the pot. a self turning spit turning over the fireplace. a butcher block and a self moving knife chopping veggies. detect magic. unseen servants. whew the meat being cooked actually is lamb, not Jarra. Head downstairs. down a spiral stair, a lallway, and a t-intersection, the hallways go north-south, and then turn east. there is a tapestry of norgorber at the end of each hallway. the north is the hooded ‘gray master’ form the south is ‘father skinsaw’ (sociopathic, psycopath, murderer god) not shown is blackfingers. they don’t look magic. Go north, turn the corner, the hall goes a short ways, and opens into a room. Bonk can see a big room with his darkvision. Right as Bonk gets to the door into the room, something steps up to Sunash, and swings, miss The other one swings at Bonk, miss Sunash chops one cultist in half and chops the other one to death. silently A cultist tries to attack Tiffreya, he misses another misses her terribly More cultists, and some ghouls. kill them, and… a flesh golem shows up. And the silence bar is put away, and we hear Jarra scream for help. And now… Gabriella Varga is in the room. Time. For. Vengence. She fires off a forbid action, movment, and catches Gelid and Bonk Top of the order, Gabby just acted. 4 feral looking female undad show up, with axes… Pait rushes for Gabby, she raises a blade barrier just as he’s closing. He makes his save to halve the damage, and slips inside. the zuvembies go, not that impressive, Bonk can reach gabby thru the barrier, he got’s reach. And he crits. Gelid has Sunash’s super slaying crossbow of named arrows. He powers up a shot for a few rounds, and shoots… Crit!!!!!!! And confirmed! she takes 72 dmg. Skeet slips by the zuvembies and cackles to extend her hexes. Tiffrea finishes summoning 2 bearded devils, inside the barrier with gabby and pait. the devils attack, do some damage. Now it’s Pait’s turn. Stab! Miss! Punch! DEAD! The blade barrier is still up, but Gabby is Dead, for Reals. Sunash is heading in to finish the zuvembies. Bonk offed one, the other is hurt. And Tem does something nasty, to the whole area. But he’s now visible, and running. But not fast enough. Gelid launches a spell at him, but misses. and follows. Gozzar sends a fireball down the hall, and blows him the hell up. Pait has to run through the blade barrier AGAIN, so he can get to the fight with tem. Good thing he has healing potions, and a good reflex save. Tem threatens that if we kill him, we’ll never find ‘her’, and it will be a permanent death. And he dimension doors away. Skeet notices that part of the wall on the far east looks like a secret door mechanism. Gabby’s body is not dissolving this time. It seems like we really killed her. Sunash collects Gabby’s body into a gentle repose bag of holding. The secret room has a table and chairs. Bookshelves that are filled. and a set of doors to the south. The doors have barred windows. and we can hear a muffled scream through them. Look through, there’s a hallway going south, and opening into a room 20-30 ft down. Gelid doesn’t find any traps, open and go through. first door off the hall, oak, no locks looks like a store room with a good while’s provisions in it. the next door is iron has 2 inset locks and a padlock, lots of traps. 2 in each inset lock, poison needle in the padlock. the door out of the south of the room has an inset platinum lock with 2 traps Sunash has stone shape on a scroll We hear a scream from the south. Sunash, stone shape the frame away from it! Gelid disables the gas bladder trap. Sunash goes to work. Pulls the frame away from it, it tips into the room with us, and the javelins discharge. they’re adamantine tipped steel javelins. Tem warns us against advancing again. Sunash buffs the party with prayer. And cliffhanger. Pait draws a alchemical fire, and steps into the room. Pait sucks at all his rolls, and gets poisoned by a guard. Bonk comes in and does some damage. Gelid comes in and hits them with rebuke, Sabrina comes in and hits Tem with a dread bolt, We hear the doors to the north slam open. And a giant frog thing hops in, and throws a rock into the room, causing darkness Hydrodaemon. Skeet steps in to hit Tem with shriek, and he fails his save by 1! Dazed. Gozzar takes control of the daemon thing. Pait kills one of the guards, so Skeet can get to Jarra Now he can worry about the poison that’s about to kill him. Bonk throws an axe at Tem. Bodyguard 1 defects. Bodyguard 2 defects. Gelid neutralizes poison on Pait. Sabrina charges Tem with her mace. Tiffrea jumps behind the daemon, and attacks Naiari, the half elf who summoned the froggy demon. and messes her up good. Skeet runs to Jarra, and dimension doors both of them away from Tem. Sabrina’s hits take Tem down. Pait Finishes him with a shield blow to the neck. It’s a simulacrum, not really tem. Gozzar tells the Daemon to grab Naiari, it gets her. Naiari can take us to Tem’s hideout east of town. Open the door we skipped chests and shelf with spellbooks chest 1 10000 gp of asst coins, most cp and sp chest 2: 10k gp of asst gems 4x scrollcases min CL: restoration, dispell magic, dimension door, greater teleport 4x potions min cl: invisibility, gaseous form, CSW, CMW Naiari has 2x wands: CMW with 20 charges Gelid invisibility, 15 charges cloak of protection +1 Gelid circlet of persuasion +1 Gozzar +1 chain shirt +1 Longbow Bonk Tem’s simulacrum ring of protection +2 Gelid Cloak of resistance +2 Skeet amulet of natural armor +2 Skeet belt of mighty constitution +2 Pait headband of vast inteligence +2 Sunash wand of detect thoughts 15 charges 2x potion of delay poison 800gp of coins and gems. Gabriella’s body: Ring of Protection +2 Belt of Giant strength +4 Bonk +3 corrosive unholy heavy mace +1 mithral chain shirt +4 headband of mental superiority. Sunash Amulet of natural armor +3 Gelid Jarra is being healed in one of the temples. Haldomere Galbarous, mayor of Magnimar comes to see us. Normally, the city would take Tem’s house, but they are going to give us it as a reward for removing that problem for them. Sabrina wants Gabriella’s body. Sunash returns it.